Run a full network check — ping to real game regions, jitter, UDP packet loss and bufferbloat — and get a straight answer for every game, not just a speed number.
How to read this. Latency is the TCP-handshake time from your machine to a public endpoint in each game’s real datacenter region — a root-free, reachability-confirming ping proxy. Packet loss & UDP jitter come from STUN/UDP probes to public STUN servers (real internet UDP). Throughput & bufferbloat run against Cloudflare’s public speed endpoints. Verdicts apply each game’s genre-specific thresholds to your measured connection.